Reading and sending data from serial port (USB) with arduino is 'a piece of cake' compared with the same task using PIC 18F2550, I will post soon how to build that project using 18F2550 MCU, it will make you pull out your hair:D. Send it to PC Uno the Receiver through the RF module, consider how 'Virtual wire' library works. Jun 05, 2014 Serial makes it easy to connect your Mac to almost anything with a serial port, including routers, switches, PBXs, embedded devices and more. In addition to a full-featured terminal emulator, Serial includes built-in, user-space drivers for many popular devices, saving you the hassle of finding, installing, and updating drivers. Choose About This Mac from the Apple menu. Double-click the version number to reveal your computer’s serial number. Using System Information. You can also find your computer’s serial number in the Hardware section of System Information. To hear your Mac speak its serial number, open System Information and press Command-4.
Perhaps the easiest way to get your desktop program running in the Universal Windows Platform (UWP) environment is to use the Desktop Bridge technologies. These include the Desktop App Converter, which will package your existing application as a UWP app with no code changes required. For more information, see Desktop Bridge.
The rest of this topic discusses how to port C++ libraries (DLLs and static libraries) to the Universal Windows Platform. You might want to do this so that your core C++ logic can be used with multiple UWP apps.
UWP Apps run in a protected environment, and as a result, many Win32, COM, and CRT API calls that might compromise the security of the platform are not allowed. The compiler can detect such calls and generate an error, if the
/ZW option is used. You can use the App Certification Kit on your application to detect code that calls forbidden APIs. For more information, see Windows App Certification Kit.
If source code is available for the library, you might be able to eliminate the forbidden API calls. For details including a list of APIs that are allowed or forbidden, see Win32 and COM APIs for UWP apps and CRT functions not supported in Universal Windows Platform apps. Some alternatives can be found at Alternatives to Windows APIs in UWP apps.
If you just try to add a reference from a Universal Windows Project to a classic desktop library, you get an error message that says the library is not compatible. In the case of a static library, you can link to your library simply by adding the library (.lib file) to your linker input, just as you would in a classic Win32 application. For libraries where only a binary is available, this is the only option. A static library is linked into your app's executable, but a Win32 DLL that you consume in a UWP app must be packaged into the app by including it in the project and marking it as Content. To load a Win32 DLL in a UWP app, you also have to call LoadPackagedLibrary instead of
LoadLibrary or LoadLibraryEx .
If you have source code for the DLL or static library, you can recompile with
/ZW as a UWP project. If you do that, you can add a reference using the Solution Explorer, and use it in C++ UWP apps. In the case of a DLL, you link with the export library.
To expose functionality to callers in other languages, you can convert the library into a Windows Runtime Component. Windows Runtime Components differ from ordinary DLLs in that they include metadata in the form of .winmd files which describe the contents in a way that .NET and JavaScript consumers require. To expose API elements to other languages, you can add C++/CX constructs, such as ref classes, and make them public, or use the Windows Runtime C++ Template Library (WRL). In Windows 10 and later, you can use the C++/WinRT library instead of C++/CX.
The preceding discussion doesn't apply to the case of COM components, which must be handled differently. If you have a COM server in an EXE or DLL, you can use it in a Universal Windows Project as long as you package it as a registration-free COM component, add it to your project as a Content file, and instantiate it using CoCreateInstanceFromApp. For more information, see Using Free-COM DLL in Windows Store C++ Project.
If you have an existing COM library that you want to port to the UWP, you might be able to convert it into a Windows Runtime Component by using the Windows Runtime C++ Template Library (WRL). The WRL does not support all the features of ATL and OLE, so whether such a port is feasible depends on how much your COM code depends on what features of COM, ATL, and OLE your component requires.
These are the various ways that you can use existing C++ code in UWP projects. Some ways do not require code to be recompiled with the component extensions (C++/CX) enabled (that is, with the
/ZW option), and some do, so if you need to keep code in standard C++, or preserve a classic Win32 compilation environment for some code, you can do so, with appropriate architecture choices. For example, all your code that contains UWP UI and types that are to be exposed to C#, Visual Basic, and JavaScript callers should be in Windows App projects and Windows Runtime Component projects. Code that needs to be consumed only in C++ (including C++/CX) code can either be in a project that compiles with the /WX option or a standard C++ project. Binary-only code can be used by linking it in as a static library, or packaged with the app as content and loaded in a DLL only if it doesn't use forbidden APIs.
Regardless of which of these development scenarios you choose, you should be aware of a number of macro definitions that you can use in your code so that you can compile code conditionally under both classic desktop Win32 and UWP.
These statements respectively apply to UWP apps, Windows Phone Store apps, both, or neither (classic Win32 desktop only). These macros are only available in Windows SDK 8.1 and later, so if your code needs to compile with earlier versions of the Windows SDK or for other platforms besides Windows, then you should also consider the case that none of them are defined.
This topic contains the following procedures:
Using a Win32 DLL in a UWP App
For better security and reliability, Universal Windows Apps run in a restricted runtime environment, so you can't just use any native DLL the way you would in a classic Windows desktop application. If you have source code for a DLL, you can port the code so that it runs on the UWP. You start by changing a few project settings and project file metadata to identify the project as a UWP project. You need to compile the library code using the
/ZW option, which enables C++/CX. Certain API calls are not allowed in UWP apps due to stricter controls associated with that environment. See Win32 and COM APIs for UWP apps.
The following procedure applies to the case where you have a native DLL that exposes functions using
__declspec(dllexport) .
To port a native DLL to the UWP without creating a new project
Using a native C++ static library in a UWP App
You can use a native C++ static library in a UWP project, but there are some restrictions and limitations to be aware of. Start by reading about static libraries in C++/CX. You can access the native code in your static library from your UWP app, but it's not recommended to create public ref types in such a static library. If you compile a static library with the
/ZW option, the librarian (actually the linker in disguise) warns:
Using C++ To Send Information To Serial Mac Application
LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
However, you can use a static library in a UWP without recompiling it with
/ZW . You won't be able to declare any ref types or use C++/CX constructs, but if your purpose is to simply use library of native code, then you can do so by following these steps.
To use a native C++ static library in a UWP project
Porting a C++ Library to a Windows Runtime Component
If you want to consume native APIs in a static library from a UWP app, and you have the source code for the native library, you can port the code to a Windows Runtime Component. It won't be a static library anymore, it will be a DLL. You can use it in any C++ UWP app, but unlike the case of static library, you can add ref types and other C++/CX constructs which are available to clients in any UWP app code, regardless of language. Therefore, you can access these types from C#, Visual Basic, or JavaScript. The basic procedure is to create a Windows Runtime Component project, copy the code for your static library into it, and address any errors that arise from moving the code from a standard C++ compilation to a
/ZW compilation.
Using C++ To Send Information To Serial Mac App DownloadTo port a C++ library to a Windows Runtime Component
See also
You might want the model name or serial number of your Mac when checking warranty coverage, searching for specifications or other information about your model, creating a home inventory, and more. Identifying your Mac model is also important when selling or giving away your Mac or learning whether it's compatible with the latest operating system or other software or hardware.
Use About This Mac
From the Apple menu in the corner of your screen, choose About This Mac. You'll see an overview of your Mac, including its model name and serial number.
If you see a window like this, double-click the version number beneath “OS X” to show the serial number: Using C++ To Send Information To Serial Mac AppsUse System Information
The System Information app also shows your Mac model and serial number. Open the app, then select Hardware on the left side of the System Information window. The model name and serial number appear on the right:
If your Mac doesn't finish starting upUsing C++ To Send Information To Serial Mac App Free
If you can't use the solutions above because your Mac doesn't finish starting up:
If you still need help, contact an Apple Store or Apple Authorized Service Provider.
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